If you win twice in a row, double the amount you bet (100->200,200->400 etc).Keep placing bets with the following rules:.This is an amount that if you lose it's not the end of the world and you can afford to repeat
Do the judging, it should be easy enough to come in at least 2nd place (make sure to have a variety, and choose high value, potentially gold or silver items, don't worry you don't lose them), so you should have at least 500 stars.It's just statistically unlikely to get long runs, but if you've had a long run, the chance of it continuing is the same as getting orange if you're not on a run.ĮDIT 2: In case anyone is curious, I now have 9999 and the strategy I used is the following:
HOW TO STARDEW VALLEY FAIR CODE
I even added some test code and with a million runs at 25 luck I could get 874 runs of 2, 103 runs of 3 and 12 runs of 4. There is nothing in the code to suggest that this is true. Bet a safe amount and repeat lots, as you increase or decrease your total number, adjust your bet accordingly)ĮDIT: Also note that other people's strategies of "wait until X oranges appear and then put down everything" is simply gambler's fallacy. Anyways remember to do the same thing casino's do, if you have >50% chance of winning, you will always win in the long run, make lots of bets (don't just get cocky and bet everything.
This is likely a bug, but as of yet I can't determine what the bug is. Rather than simply deciding where it's going to land and then spin to there it actually spins around and around decreasing the velocity each time until it stops. I'm not entirely sure why this is, unfortunately with decompiled code there's no constants so the magic numbers are confusing and the code is fairly complicated. So it's a fairly high chance of being green, potentially 90% or higher. I've made the following table to show what percentage it comes up green with various luck levels (it's honestly fairly hard to tell what your luck is likely, but there's a bit of code that suggests the luck is normally around 25.Īnyway here it is with 1 million iterations: Luck As far as I can tell you can't have a negative luck value (correct me if I'm wrong) so we can assume a worst case scenario of luck=0. The code uses the global random number generator, and it is based on your luck. I found the function in question, copied it into a new project, and ran it to see the result. So just in case people coming to this thread worry that maybe this isn't true and /u/pigeon420 just got lucky, I have a decompiled version of the source code (yay. Buy it for Console: PS4, Switch, Xbox One.Mark spoilers like this: >!Text here is hidden!<. No unmarked spoilers, or spoilers in thread titles.Posts must be relevant, have a descriptive title, and not duplicate a recent post.No sensitive, political, or controversial topics.To purchase the Stardrop you need to collect 2,000 tokens. During the fair players have the chance to participate in in different events to earn tokens. Every fall on the 16th day of the month there is a fair held in the town square of Pelican Town. Be respectful (no prejudice, attacks, trolling, posting private messages, etc). Stardrop 1 Location: Stardew Valley Fall Fair.Stardew Valley is an open-ended country-life RPG with support for 1–4 players. Stardew Valley is coming to XBox Gamepass on December 2, 2021